In the article “Code of the Streets: Videogames and the City”, Robert Sweeny states that cities are shared spaces (2006). The structures of the cities allow people to present their social statements. This implies that it is in the cities where people gather, share or discuss ideas and argue their beliefs as the media outlets broadcast different activities. Sweeny states that while cities allow all forms of interactions, digital technologies present in the cities also allow worldwide interaction through entertainment and communication. The openness of cities’ spaces has rendered the cities to become sites for protests, festivals, and games. In addition, videogames have been developed, which reflect the game environment of the cities.
In the article, Sweeny states that, “Games such as football, hockey, bicycle races, and modern marathons have transformed city streets into open fields (2006, par 3). I find this statement impressive and I agree with it. This is because it is true that the modern games have transformed city streets into open fields. Nowadays, we have marathons taking place on the city streets. In fact, almost every major city in the world hosts a marathon race every year. The races take the names of the cities, for example, the London marathon and the Boston marathon among others. Bicycle races are also taking place on city streets while, for games such as football and hockey, fans flock the city streets prior or after a game pledging support for their teams.
“Ancient forms of graffiti in Rome and Pompeii have been re-envisioned in the worldwide graffiti movement, transforming blighted areas into image-laden environments” (Sweeny, 2007, par 3). I disagree with statement because the modern form of art found on the city streets does not transform blight areas into image-laden environments but rather makes the streets look lively hence attracting more interactions in the city. Furthermore, cities are open spaces, and people can use any form of art to express themselves.